(word-help below)
On this Hallowevening as the Edhli-Mind comes to loom in the Edhli, in the wild lands and waters, the Sagen-guysts, those weirdlings of the Sagenverden, do troop about in a wild ramble through the new-come night-world of Winter, casting a ghostly glow of Grene-fyre as they frolic, shinnying up the tree-boles which hold up their roofless hall, hooting from the now-naked bough-rafters, jinking through the tangled scrub, sploshing in the reed-beds, tripping oer the soggy meads, skirmishing in their glade-games. All night they frolic, these uncanny guyst-wights, working their maysch into the marrow-beds of all the life-kinds they have waked from their drift to winter sleep, to tuck them down with a touch and a kiss to warm their winter dreams. And so they all come to rest after their hearty doings as this night of hallowing wanes, this motley host of guyst-folk come each to dwell in his own right spot as a Land-dryg, to watch and ward the wildlife through their dreamtime of Winter.
Edhli-Mind= the evolved mind of the Biosphere.
Sagen-guysts= mythic beings. Guyst= spirit. ~Ger. geist (same pronunciation).
Grene-fyre= the opposite of red-fire.
Maysch= magic.
Land-dryg ~land-wight. akin to Drygand. Persian draug= desert-demon. Norse draug= undead barrow-monster; ghost, spirit. Norwegian draug= banshee, bogie, water-sprite.
The Shaggy Mythos is evolving Deep Ecology religion, creative intuitive as well as rational intellectual, which draws on worldwide mythology and folklore as well as scholarly labors of thought, to uncover and reveal the truth of things. Herein you will learn of Feorgen of the Wyke, the Drygand and his Lode, the Searuvel and Dilgoth, and of the Menning and its Menschen, who all play their part in the titanic struggle of our time to save the Biosphere and thus ourselves-as-Ecological-Self.
Wednesday, October 31, 2012
Wednesday, October 24, 2012
The High Hallows
(word-help follows)
The High Hallows mark the tide of wending from Summer to Winter, when the reaches of the two worlds of Mind and Reyndom can meld in thwaerness toward Edhlifrith and Menning.
The Hallows begin with Hallowevening, when the drowsy edhli-world is waked as the Sagen-guysts burst forth from the Otherworld of Deep Mind in a Wild Frolic oer our Efni-world of Reyndom, making merry jinks. And gumen-folk do don the guise and don the wise of the Sagen-guyst they'd like to be that night, and gang along with the romping Rouse to fire the night with edtovering, as the worlds meld as one.
With the dawning comes the next Hallow, the Hallow-Allwighta, holy-day of all life-kinds, be they diarkin, wyrtkin, or morkin. It is a holy-hold for arring the untallied manifoldness of living kinds in the Edhli. It is a time to arren them all and to mourn those kinds who have fallen to the Dilgoth and to yearn to keep those which yet abide from cwinkdom. And they are frelsed in a sumbel that night, and the arred high-guest of the evening is the Allwight, the Misching of all the kinds in the Allwighta.
And then comes the end-day of the High Hallows-- Hallow-All, when the whole Edhli and the Wolken, the Great Guyst of all the Edhli, are arred, and it is edminded that the Allwight has become the Drygand, who fights to ernern the life-kinds from Dilgoth and to edstall the holy Heolorth of Edhli, forever. And along with the Drygand are arred his Alf-thanes who with him seek to work the Menning upon the Earth, so that Edhlifrith may rixen the ways of Man. And so then all earnestly betroth themselves to thane our holy Sake of Edhlifrith, So That All Life May Live.
Reyndom= reality. fr ONor.
Thwaerness= concord, harmony. fr OEng.
Edhli-frith= Nature-protection. fr ONor. Edhli= Biosphere, here.
Menning= the ecological culture-civilization. fr ONor.
Sagen-guysts= mythic spirit-beings. fr Ger.
Efni-world of Reyndom= material reality.
Don the Wise= to act in the manner of.
Edtover= to reenchant.
Life-kinds= species of organisms.
Allwighta= all creatures. fr OEng. Allwight= the Pan-chimaera.
Diarkin= animals. Wyrtkin= plants. Morkin= decomposers.
Holy-hold= holy observance.
Arr= honor, respect, reverence, admiration. fr OEng.
Dilgoth= the current extinction event. fr OEng.
Cwinkdom= extinction. fr OEng.
Frelse= celebration. fr OEng.
Sumbel= feast. fr OEng.
Misching= mixture, hybrid, chimaera. fr Ger.
Edmind= remember, commemorate. fr OEng.
Drygand= the transformed Allwight, the Haleth (hero, OEng) of the Edhli.
Ernern= rescue. fr OHGer.
Edstall= restore. fr OEng.
Heolorth= balance. fr OEng.
Thane= serve another. fr OEng.
Rixen= govern, reign. fr OEng.
Sake= cause. fr ONor.
The High Hallows mark the tide of wending from Summer to Winter, when the reaches of the two worlds of Mind and Reyndom can meld in thwaerness toward Edhlifrith and Menning.
The Hallows begin with Hallowevening, when the drowsy edhli-world is waked as the Sagen-guysts burst forth from the Otherworld of Deep Mind in a Wild Frolic oer our Efni-world of Reyndom, making merry jinks. And gumen-folk do don the guise and don the wise of the Sagen-guyst they'd like to be that night, and gang along with the romping Rouse to fire the night with edtovering, as the worlds meld as one.
With the dawning comes the next Hallow, the Hallow-Allwighta, holy-day of all life-kinds, be they diarkin, wyrtkin, or morkin. It is a holy-hold for arring the untallied manifoldness of living kinds in the Edhli. It is a time to arren them all and to mourn those kinds who have fallen to the Dilgoth and to yearn to keep those which yet abide from cwinkdom. And they are frelsed in a sumbel that night, and the arred high-guest of the evening is the Allwight, the Misching of all the kinds in the Allwighta.
And then comes the end-day of the High Hallows-- Hallow-All, when the whole Edhli and the Wolken, the Great Guyst of all the Edhli, are arred, and it is edminded that the Allwight has become the Drygand, who fights to ernern the life-kinds from Dilgoth and to edstall the holy Heolorth of Edhli, forever. And along with the Drygand are arred his Alf-thanes who with him seek to work the Menning upon the Earth, so that Edhlifrith may rixen the ways of Man. And so then all earnestly betroth themselves to thane our holy Sake of Edhlifrith, So That All Life May Live.
Reyndom= reality. fr ONor.
Thwaerness= concord, harmony. fr OEng.
Edhli-frith= Nature-protection. fr ONor. Edhli= Biosphere, here.
Menning= the ecological culture-civilization. fr ONor.
Sagen-guysts= mythic spirit-beings. fr Ger.
Efni-world of Reyndom= material reality.
Don the Wise= to act in the manner of.
Edtover= to reenchant.
Life-kinds= species of organisms.
Allwighta= all creatures. fr OEng. Allwight= the Pan-chimaera.
Diarkin= animals. Wyrtkin= plants. Morkin= decomposers.
Holy-hold= holy observance.
Arr= honor, respect, reverence, admiration. fr OEng.
Dilgoth= the current extinction event. fr OEng.
Cwinkdom= extinction. fr OEng.
Frelse= celebration. fr OEng.
Sumbel= feast. fr OEng.
Misching= mixture, hybrid, chimaera. fr Ger.
Edmind= remember, commemorate. fr OEng.
Drygand= the transformed Allwight, the Haleth (hero, OEng) of the Edhli.
Ernern= rescue. fr OHGer.
Edstall= restore. fr OEng.
Heolorth= balance. fr OEng.
Thane= serve another. fr OEng.
Rixen= govern, reign. fr OEng.
Sake= cause. fr ONor.
Wednesday, October 17, 2012
Hal the Halsinger
Hal is the Halsinger. His song is the Swegal of the Wide Earth-Life. With his keen steven he stabs the evil of gumen overing like with a thirling ord and starts the healing of the gumen soul so that the Menning can wyrden and thus the harm mankind does the Edhli can heal. Hal sings the Healing Song.
Halsinger (halse-singer)= exorcist. from OEng halsian= exorcise. to halsung= exorcism.
Swegal (sway-sing)= music. from OEng swegel= music, OHGer swegalon= to play the flute.
OEng galan= sing, enchant, call.
Steven= voice. from OEng stefn.
Gumen= human. from OEng guma= man.
Overing= overreaching, arrogant excess. from OEng oferung, ONor yfrinn.
Thirl= penetrate. from OEng thyrelian. OEng ord= pointed weapon, spear,sword.
Wyrden= evolve. from OEng weordhan= to become. and wyrd= destiny.
Edhli= the Biosphere.
Halsinger (halse-singer)= exorcist. from OEng halsian= exorcise. to halsung= exorcism.
Swegal (sway-sing)= music. from OEng swegel= music, OHGer swegalon= to play the flute.
OEng galan= sing, enchant, call.
Steven= voice. from OEng stefn.
Gumen= human. from OEng guma= man.
Overing= overreaching, arrogant excess. from OEng oferung, ONor yfrinn.
Thirl= penetrate. from OEng thyrelian. OEng ord= pointed weapon, spear,sword.
Wyrden= evolve. from OEng weordhan= to become. and wyrd= destiny.
Edhli= the Biosphere.
Monday, October 8, 2012
Halness
Hal (see last shtook) was named Hal because of a number of Old English words, which I have listed here:
Hal= whole, hale, healthy, safe.
Hael= health, safety, salvation, happiness; omen.
Haele/Haeleth= hero.
Halor= salvation. >Haelend= healer, savior.
Halsung= exorcism. >Halsere= exorcist.
Haelsung= augury. >Haelsere= augur.
All of this goes some way to explain the nature of Hal.
Hal= whole, hale, healthy, safe.
Hael= health, safety, salvation, happiness; omen.
Haele/Haeleth= hero.
Halor= salvation. >Haelend= healer, savior.
Halsung= exorcism. >Halsere= exorcist.
Haelsung= augury. >Haelsere= augur.
All of this goes some way to explain the nature of Hal.
Monday, October 1, 2012
Hal the Erf
Hal the Erf, born of the Wolken, was taken in by the Twayne, Wildiar and Bilwit, to live with them at the Alx. Great are the hopes for young Hal.
Erf= heir.
Wolken= Mind of the Biosphere.
Twayne= a complementary pair. Wildiar is a wild gandalf (magic alf) of the woods. Bilwit is a mild godhi (temple-keep). Alx= temple.
Erf= heir.
Wolken= Mind of the Biosphere.
Twayne= a complementary pair. Wildiar is a wild gandalf (magic alf) of the woods. Bilwit is a mild godhi (temple-keep). Alx= temple.