Wednesday, October 20, 2010

The Byzener of the Menning

(word-help at end)

Deep in the endless Cloud-mind of the great Wolken, the Byzener blidhely weaves the Shape of the new Menning, evenso as it is woven in the minds of men who walk the Eorth.

Of many threads is woven this knot-work, to make a Tover-targ.

The Byzener, in the greening way, weaves this thwarly Maze-web that holds the Menning in its setness.

And it is so made that this Targ-byzen fairly fits to the Edhli-web in a bind-weave, so that men may live in the Greening Way, without harm to Helg-Edhli.

And so shall it be.


Wolken= the mind of the Edhli (the Biosphere).

Byzener= Pattern-maker.

Menning= the Edhli-menning, the Ecological civilization.

Tover-targ= "magic shield" (mandala).

thwarly= intricate.

setness= arrangement, order.

Targ-byzen= round-shield design.

Helg-Edhli= Sacred Biosphere.

Monday, October 11, 2010

Land-nam

(word-help below)

"Land-nam" is the taking-back of land to let it edwild, and to let the Land-wights and the Maegisch and Mistryne take hold once more.

Often can be found in these lands a Eormen-sule, a great dead tree-shaft which is all that lasts of a mighty tree-growth, now carven with runes and takns and even knot-work, besonderly the Edhlifrith-takn, to show that this reach of land is warded from harm, by Wights if not also by rangers and friends of the Edhli.

edwild= to rewild.

Maegisch= magic.

Mistryne= mystery.

Eormen-sule (Irminsul)= "great pillar": a sacred ancient tree-trunk in the wild forest such as the Saxons worshipped.

besonderly= particularly.

Edhlifrith-takn= the Ecology symbol. Edhlifrith= Nature protection. Takn= token, symbol.

Wednesday, October 6, 2010

The Drygand is the Towyrding King

(word-help at end)

The Drygand is the Towyrding King, the King-to-Come, who brings back Edhlifrith.

He edhallows the Lands and Waters, wakens the Wights who lie hidden there.

He brings back the Sagen-verden of the Forn-tide with his Eormen-siden.

He brings the Cherrenge to Gumenn, from which arise the Alfar-- Frith-thanes to the Drygand.

Where he walks is the Neorxna-weg-- the Greening Way-- from which springs the new Menning, which he sows in orts he blesses with seeding, to then spread over the Eorth.

He sets all Life to quicken and rise to overwyrdhe and overgrow the Searuvel with the Weohsa-- the Holy Growth of the Life-drang.

And when all the Edhli has waxed once more to fullness about the Klode and thrives again in Gemaenwela, will the Wolken then move freely as the Luft through the whole of Eorth, and the Drygand shall sit in Wealddom of All-- the King at the Heort of all Life.

Drygand= the hero of Nature.
Towyrd= the future.
Edhlifrith= protection of Nature.
edhallow= to resacralize.
Sagen-verden= the mythic world.
Forn-tide= ancient times.
Eormen-siden= great power to influence.
Cherrenge= the Turning of the Tide, ecological transformation.
Gumenn= humans.
Menning= culture-civilization.
Ort= place.
wyrdhe= to evolve.
Searuvel= the Evil Machine that afflicts our world.
Drang= force, pressure, urge.
Klode= planet.
Gemaenwela= commonweal.
Wolken= the Edhli-mind.
Luft= air.
Wealddom= sovereignty.

Wednesday, September 29, 2010

The Menning is a Mandala

*Eormennisch equivalents follow text*

The Menning, the ecological civilization, is a mandala of classical order. It will form a living pattern, an interweaving of needful elements in a balance-point of extremes, to bed gently in the Edhli, Nature, and weave to oneness with its whole.

*mandala ('wheel')~ heolored targ-bild ('balanced disc-shield-image').

*classical order~ even-stadholt endbyrd ('stable order').

*pattern~ setning, bysen, forebild.

Monday, September 20, 2010

The Cherrenge

(word-help below)

The Billywit, as he is simple, mild, and kindly, readily takes-in the Drygand's Siden, clean through to the marrow, where it dwells and works a cherrenge. The nerve-marrow inside the skull and backbone becomes the Ram-headed Snake, which also hight the Drygand-Within. And in the brain-marrow the Lodestone does grow. And from the marrow of the many bones grows-out a glassy new flesh within the old, to a shining Body of Light, as from the bones-out bilds the Edhli-mensch, the new man of the Edhli-menning, who is thane to the Drygand, hight then, Drygand-Alf, who now dwells in this wondrous Body that is open to all the Edhli.

Billywit (OEng bilewit)= someone worthy of receiving the Drygand's gift.

Siden (OEng siden ~OIce seidhr, Skt siddha= magic)al power)= influence on others.

Cherrenge (~Lat 'change')= the change to ecological post-humanism.

Ram-headed Snake= a mysterious mythic creature of prehistoric Europe.

hight (MEng)= 'is called'.

Lodestone= an organ of maegisch power and inner guidance.

bild (Ger bilden)= to form, shape, cultivate, improve one's mind, become civilized.

Edhli-mensch (OIce edhli= Nature)= Man of the Biosphere.

Edhli-menning= the Biospheric Civilization.

Monday, September 13, 2010

Widdersets (Opponents)

the Searuvel (Evil Machine) against the Wolken (the evolved mind-being of the Biosphere).
-Searuvel= searo (cleverness, cunning, artifice, cunning device, engine, machine) + vel (~wile; approximately the same as searo) + uvel (~evil; evil machine).
-Wolken= cloud.

the Screenworld (the false reality of the Searuvel) against Santh (true reality).
-Santha= truth, that which is.

the Wasteland (Eydhiland) against the Green Earth (the Verden).
-Verden= Earth.

the Drauga (the destructive demon of the Searuvel) against the Drygand (avatar of the Wolken, champion of the Edhli).
-Drauga(Persian)= demon. Draugr(Old Norse)= undead inhabitant of a burial mound who wreaks destruction on the countryside).
-Drygand= dry (~druid; magician, magic) + gand= magic, magic thing.

Unwights (ghosts in the machine(Searuvel)) against Vaettes (land-wights, genii).

Uvel-gumenn (human agents of the Searuvel) against the Alfar (transhuman thanes of the Drygand).
-Guma= man.
-Alfar= the Light-alfs.

The above material is a large chunk of the Mythos as currently constituted.

Tuesday, September 7, 2010

The Deepster as a Guide

One of the things that Deep Ecology is about is to work for sibbship (a peaceful relationship) with the Edhli (Biosphere) and the Wolken, its being-mind.

One of the things a Deepster does is to try to help others toward such sibbship. As he's a Drygand-alf, and so the Lodestone dwells within his brain-marrow, one of his wealds (powers) is Alf-siden (alfisch influence on others). So he may be able to draw others into the Otherworld, there to find an opening to the Wolken. Or he may draw them into the Twyrymet, where Otherworld and Edhli meld, so that for them the World becomes drenched in maegisch-mistryne (magical-mystery). Or he may use his siden as allure, so that he is beheld himself as the Drygand (avatar of the Wolken), and can speak straight into their minds, to start the Lodestone growing there.

And all of this is done to help others find right sibbship with the Edhli and Wolken, to draw them into the brotherhood of Drygand-alfs, perhaps to become themselves a Deepster, or even an Alf-kynecht (Edhli-warrior), all for the sake of saving the Edhli from the Dilgoth (the Extinction Event).

This is the adhel (noble) work of the Deepster.