Thursday, November 11, 2010

Will and Bill

(word-help below)

The Twayne are called Will and Bill; Will short for Wilder-- wild animal-- which he seems like at times, and Bill short for Bilewit, as he tends towards bilewitness. Which shows there is an otherness in kind between them-- but in a pinch, each can become as like to the other as makes no mind, as they are Twayne.

Will and Bill, this is what they are called, though these are eke-names, as no one knows of any names other for them-- than Twayne, that is. So, Will and Bill, the Twayne.

Wilder(OE)
Bilewit(OE)= one who is mild, kindly, simple, earnest, honest, and innocent; a shaggy, hairy elf.

Eke-name= nickname.

Wednesday, November 10, 2010

The Deepster is a Shawmann

(word-help below)

The Deepster is a Shawmann. He goes deep in seech of Wodhe, dives down to find Madhoms to bring back to show to those who can use them. The Shawmann's Wile and Siden draw into his cunning Show their minds, brings them to the Deep in themselves, to the Heartness that can be won to Sibsumness with the Edhli, with the Wolken, and so to feel Neorxnabode within, which then needs must reach without, for the better of all Life.

Deepster= Deep Ecologist.

Shawmann <(shaman. shaw=copse,grove. show=behold,gaze-into; reveal,display.).

Seech= seek,search.

Wodhe= inspiration.

Madhom= a treasure.

Siden= Alfisch influence.

Sibsumness= peaceableness, reconciliation.

Edhli= the Biosphere.

Wolken= the Edhli-mind.

Neorxnabode= the Greening Land.

Wednesday, November 3, 2010

Elemental Beings

The Wolken is like the humid atmosphere, as it is a cloud of being covering the Earth. Its nature is to ever reach out of its formless potential as does a writhing cloud makes shapes.

The Drygand is like water that fluidly fits to any shape that it encounters, as he shape-shifts to fit the circumstance. His nature is manifest-form to fit external requirements.

Man is like fire, which in Nature is a rare, accidental occurrence that consumes all before it. Man's nature is to burn with light and heat, to billow, flicker, and leap like ever-forming flames, and to leave char and ash behind.

The other living species are like stones which have been shaped by the elements, as the species have been shaped by natural selection-- and are now being shaped as well by human selection.

The Alfar are like air and water and fire and stone, having the nature of the Wolken, of the Drygand, of Man, and of the species that form the integrated Web of Life. All these elements are in the Alfar mixed in just proportion to make a new creature that fits salubriously within the whole Web, as within the array of elements.

Monday, November 1, 2010

Drygand-knight the Byzen

(word-help below)

The Drygand is a melding of the formidable Dragon and the heroic Knight, who slays the bad Old, bringing the good New: the Menning shaped by the Wolken, which he bears within him to sow over the Earth.

The Drygand is the Byzen for those Alfar who strive to become themselves Drygand-knights in thaneship to him.

Drygand (OE/ON~'magical being'): the Pan-chimaera; "Life fighting for all life".
Wolken (Ger.'cloud'): the Mind-being of the Biosphere (Edhli).
Menning (ON Edhli-menning='Nature-civilization').
Byzen (OE bysen= example, model, pattern).
Alfar (ON'elves'): the next stage of human evolution.

Wednesday, October 20, 2010

The Byzener of the Menning

(word-help at end)

Deep in the endless Cloud-mind of the great Wolken, the Byzener blidhely weaves the Shape of the new Menning, evenso as it is woven in the minds of men who walk the Eorth.

Of many threads is woven this knot-work, to make a Tover-targ.

The Byzener, in the greening way, weaves this thwarly Maze-web that holds the Menning in its setness.

And it is so made that this Targ-byzen fairly fits to the Edhli-web in a bind-weave, so that men may live in the Greening Way, without harm to Helg-Edhli.

And so shall it be.


Wolken= the mind of the Edhli (the Biosphere).

Byzener= Pattern-maker.

Menning= the Edhli-menning, the Ecological civilization.

Tover-targ= "magic shield" (mandala).

thwarly= intricate.

setness= arrangement, order.

Targ-byzen= round-shield design.

Helg-Edhli= Sacred Biosphere.

Monday, October 11, 2010

Land-nam

(word-help below)

"Land-nam" is the taking-back of land to let it edwild, and to let the Land-wights and the Maegisch and Mistryne take hold once more.

Often can be found in these lands a Eormen-sule, a great dead tree-shaft which is all that lasts of a mighty tree-growth, now carven with runes and takns and even knot-work, besonderly the Edhlifrith-takn, to show that this reach of land is warded from harm, by Wights if not also by rangers and friends of the Edhli.

edwild= to rewild.

Maegisch= magic.

Mistryne= mystery.

Eormen-sule (Irminsul)= "great pillar": a sacred ancient tree-trunk in the wild forest such as the Saxons worshipped.

besonderly= particularly.

Edhlifrith-takn= the Ecology symbol. Edhlifrith= Nature protection. Takn= token, symbol.

Wednesday, October 6, 2010

The Drygand is the Towyrding King

(word-help at end)

The Drygand is the Towyrding King, the King-to-Come, who brings back Edhlifrith.

He edhallows the Lands and Waters, wakens the Wights who lie hidden there.

He brings back the Sagen-verden of the Forn-tide with his Eormen-siden.

He brings the Cherrenge to Gumenn, from which arise the Alfar-- Frith-thanes to the Drygand.

Where he walks is the Neorxna-weg-- the Greening Way-- from which springs the new Menning, which he sows in orts he blesses with seeding, to then spread over the Eorth.

He sets all Life to quicken and rise to overwyrdhe and overgrow the Searuvel with the Weohsa-- the Holy Growth of the Life-drang.

And when all the Edhli has waxed once more to fullness about the Klode and thrives again in Gemaenwela, will the Wolken then move freely as the Luft through the whole of Eorth, and the Drygand shall sit in Wealddom of All-- the King at the Heort of all Life.

Drygand= the hero of Nature.
Towyrd= the future.
Edhlifrith= protection of Nature.
edhallow= to resacralize.
Sagen-verden= the mythic world.
Forn-tide= ancient times.
Eormen-siden= great power to influence.
Cherrenge= the Turning of the Tide, ecological transformation.
Gumenn= humans.
Menning= culture-civilization.
Ort= place.
wyrdhe= to evolve.
Searuvel= the Evil Machine that afflicts our world.
Drang= force, pressure, urge.
Klode= planet.
Gemaenwela= commonweal.
Wolken= the Edhli-mind.
Luft= air.
Wealddom= sovereignty.