(glossary at end)
The Twayne were the first Deepsters. Together they went aseech by long, hard, wendering ways to find the great Madhom. In their fand-faering they found the Depths where the two worlds meet, and there they came at last to the Lodestone. Together they grasped it, and lifted it from its seat at the deepest depth. And there then was a hole where it had been, they had opened a thyrel to the outer world, so that when they had brought the Lodestone back with them, it was always also in its midsted at the heart of things, and so, easier for all who came after to find.
The Twayne brought back this great madhom, and made their way to the Drygand, and gave it to him, and when he had it, he became forwendt by it, and was now the great Halleth of the Edhli. And he made the Twayne to be halleths, kynechts of Edhlifrith, and they are with every Edhlifridha, one at each of his shoulders, as minders and redesmen, so that he be not alone in his drengswork.
aseech= on quest.
madhom= treasure
Lodestone= the revealer of and guide and drover to the Edhlimenning, the ecological civilization.
fand-faering= explorative journeying, questing.
thyrel= a penetration.
Drygand= the Pan-chimaera.
forwend=to transform.
halleth= holy knight(kynecht).
Edhli= living Nature, Biosphere.
Edhlifrith= Nature protection.
Edhlifridha= Nature protector.
redesman= advisor, guide.
drengswork= the practice of chivalry.
Monday, February 22, 2010
Monday, February 15, 2010
Green People and Blue People
Green people live with the living world. They are of the earth.
Blue people try to live over the living world. They are of the sky. They want to live in the heights, to attain the heights of freedom, grandeur, immortality-- and what they find is a vacuum, and to gain the heights, they create insanity and destruction upon the earth.
Green people are called Ecologists. Blue people are called Humanists.
Blue people try to live over the living world. They are of the sky. They want to live in the heights, to attain the heights of freedom, grandeur, immortality-- and what they find is a vacuum, and to gain the heights, they create insanity and destruction upon the earth.
Green people are called Ecologists. Blue people are called Humanists.
Friday, February 5, 2010
"INGENS!"
Old English ingefolc = 'native race'. Is that in-gefolc or inge-folc? Well, Ing (or hypothetical *Ingwaz) was the taboo name of the Norse fertility god Freyr (which itself means merely 'lord'). 'Ing' means something like 'begetter' or 'begotten' as far as I can tell from its usage in compound words and cognates in various languages-- something to do with reproduction and fertility. But if 'inge-folc' is the proper reading ('gefolc' doesn't make sense, grammatically), it would mean literally 'begotten folk' or 'descendants'-- 'tribe', really, which fits with 'native race'.
It's not inconceivable that ingefolc could become a Middle English 'ingens', with 'g' pronounced like our 'j'. So it would sound like 'injuns', which would be a further 'corruption'. I wonder why North American aboriginal peoples don't call themselves Injuns. I don't sense that it was a derogatory name, but I could be wrong. But if I were of American Indian stock, I would call myself an Injun, apart from my tribal name, of course. And after all, it sounds like a mild corruption of 'indigen', which means 'native race'-- ha! With 'Injun' we avoid the misnomer 'Indian'-- "No, we're not from India!" So, 'Injun' is OK by me.
And about tribes-- 'tribe' is being used very loosely by some people now. But I think a tribe must be essentially 'a long-established group of interbred people', otherwise, it's more like just a subculture or a culture. So, 'tribal'-- it's become a pop-culture term, one of those very vague usages that no one bothers defining; has become, essentially, pop-babble. I've had enough of that air-headed vagueness. Of course, what I do to germanic vocabularies verges on the criminal, so am I one to speak? As far as Anglo-Saxon paganism goes, we have 'theod' (='tribe'), which sounds rather like 'thud'. I suppose one can be 'theodisc' (pronounced '-ish') without actually belonging to a theod back in the Dark Ages ('ish' meaning 'like... sort of'), being looser than 'tribal', which to me, anyway, says 'of a tribe'. Picky! Picky! Picky! Oh well.
By the way, you might have noticed that I don't show how to pronounce my germanic (Eormennish) terminology. I should, in some cases, but the problem is that I'm basically a word-artist, not a linguist, and I spell my word-creations however tastes best at the time; i.e., makes the 'word-magic'. Besides, I'm often hybridizing cognates from different languages, with different systems of pronunciation. And then there's modern English orthography, which is semi-chaotic. So deciding how to pronounce and spell these words is difficult. You should pronounce them however you want, but if you want to know how I would do it, just ask. Usually I go with how you'd spell it in modern English, but sometimes I like the exotic/archaic evocative effect of weird spelling of the original Old Norse or Old English, say.
Again by the way, 'eormen' sounds a bit like 'German', which is a latinate word, not germanic. But that it means 'enormous, great' is why I chose it to name this word-hoard I invent-- as 'Eormanz' (which also means 'romance' in the sense of 'Romantic movement' or 'a medieval romance'-- but not 'l'amour'). The 'z' is a German 'z', pronounced like our 'ts'-- 'yore-mants').
It's not inconceivable that ingefolc could become a Middle English 'ingens', with 'g' pronounced like our 'j'. So it would sound like 'injuns', which would be a further 'corruption'. I wonder why North American aboriginal peoples don't call themselves Injuns. I don't sense that it was a derogatory name, but I could be wrong. But if I were of American Indian stock, I would call myself an Injun, apart from my tribal name, of course. And after all, it sounds like a mild corruption of 'indigen', which means 'native race'-- ha! With 'Injun' we avoid the misnomer 'Indian'-- "No, we're not from India!" So, 'Injun' is OK by me.
And about tribes-- 'tribe' is being used very loosely by some people now. But I think a tribe must be essentially 'a long-established group of interbred people', otherwise, it's more like just a subculture or a culture. So, 'tribal'-- it's become a pop-culture term, one of those very vague usages that no one bothers defining; has become, essentially, pop-babble. I've had enough of that air-headed vagueness. Of course, what I do to germanic vocabularies verges on the criminal, so am I one to speak? As far as Anglo-Saxon paganism goes, we have 'theod' (='tribe'), which sounds rather like 'thud'. I suppose one can be 'theodisc' (pronounced '-ish') without actually belonging to a theod back in the Dark Ages ('ish' meaning 'like... sort of'), being looser than 'tribal', which to me, anyway, says 'of a tribe'. Picky! Picky! Picky! Oh well.
By the way, you might have noticed that I don't show how to pronounce my germanic (Eormennish) terminology. I should, in some cases, but the problem is that I'm basically a word-artist, not a linguist, and I spell my word-creations however tastes best at the time; i.e., makes the 'word-magic'. Besides, I'm often hybridizing cognates from different languages, with different systems of pronunciation. And then there's modern English orthography, which is semi-chaotic. So deciding how to pronounce and spell these words is difficult. You should pronounce them however you want, but if you want to know how I would do it, just ask. Usually I go with how you'd spell it in modern English, but sometimes I like the exotic/archaic evocative effect of weird spelling of the original Old Norse or Old English, say.
Again by the way, 'eormen' sounds a bit like 'German', which is a latinate word, not germanic. But that it means 'enormous, great' is why I chose it to name this word-hoard I invent-- as 'Eormanz' (which also means 'romance' in the sense of 'Romantic movement' or 'a medieval romance'-- but not 'l'amour'). The 'z' is a German 'z', pronounced like our 'ts'-- 'yore-mants').
Monday, February 1, 2010
The Wed-bonding of Immynd to Edhli
The Edhli is living Nature. The Immynd is the Imagination, the Otherworld. When the two become wed, the Edhli-immynd then sits enthroned in your Depth. You know this has happened when you feel the thrum of the Lodestone there.
With this wed-bonding, the Two Worlds become the Twyrymet where magic (maegisch) and meaning are found. And you see with the Twysight. You can go beyond human nature (Gumen-cynd) and see things as does the Edhli-mind, the Mind of the Biosphere.
The Ecology Symbol (ecologo/Edhlifrith Takn) shows this holy wedlock of Immynd to Edhli, as a thong fastening both sides, Edhli and Immynd, of the oval ring. The ring is also the Wolken, the meditative aspect of the Edhli-mind, and the thong is the Drygand, the active aspect. So the Edhlifrith Takn signifies not only Ecology, but the Edhli-mind. But also does it signify the Lodestone, and the Lodestone connects you to the Edhli-mind.
Edhli-mind-- Nature-oriented deep imagination.
Lodestone-- the internal guide, warded by the Drygand, the Pan-chimera.
Twyrymet-- 'doubled space'-- the original human experiencing of Nature, where everything is illumined by Deep Mind.
Wolken-- 'cloud, ball'. The Wolken is a vast cloud-ball of the maegisch life-fluid Samen. It is the infinitely complex consciousness and being of the Biosphere.
With this wed-bonding, the Two Worlds become the Twyrymet where magic (maegisch) and meaning are found. And you see with the Twysight. You can go beyond human nature (Gumen-cynd) and see things as does the Edhli-mind, the Mind of the Biosphere.
The Ecology Symbol (ecologo/Edhlifrith Takn) shows this holy wedlock of Immynd to Edhli, as a thong fastening both sides, Edhli and Immynd, of the oval ring. The ring is also the Wolken, the meditative aspect of the Edhli-mind, and the thong is the Drygand, the active aspect. So the Edhlifrith Takn signifies not only Ecology, but the Edhli-mind. But also does it signify the Lodestone, and the Lodestone connects you to the Edhli-mind.
Edhli-mind-- Nature-oriented deep imagination.
Lodestone-- the internal guide, warded by the Drygand, the Pan-chimera.
Twyrymet-- 'doubled space'-- the original human experiencing of Nature, where everything is illumined by Deep Mind.
Wolken-- 'cloud, ball'. The Wolken is a vast cloud-ball of the maegisch life-fluid Samen. It is the infinitely complex consciousness and being of the Biosphere.
Wednesday, January 27, 2010
The Drygand is the Shifter
The Drygand* is the Shifter, and the Wyrdhebora*. With his Siden* he can shift the mind forthward. His Seed-swarm* can drench to the marrow of bone and skull, and once loaded, the Deep Mind there is made anew. And the self becomes the Self, the mind the Edhli-mind*. The Immynd* is yoked to the Edhli-wereld*. And as the Drygand is the Alf-kyning*, one becomes a Drygandalf, a wyrdhebora oneself, in thaneship to the Edhli.
*Drygand= the Pan-chimera, the avatar of the Edhli-mind, bearer of the Lodestone, King of the Alfar, and Guardian of the Edhli. Old English 'dry'= magic (<'druid'?). Old Norse 'gand'= magic thing or being.
*Wyrdhebora= agent of evolution (human).
*Siden= magical power to influence. Old English 'aelfsiden'= elvish influence. (~Old Norse 'seidhr'(?)= a form of magic.)
*Seed-swarm= a swarm or fume of 'samen', the vital fluid. German 'Samen'= seed.
*Edhli-mind= the mind of Living Nature. Old Norse 'edhli'= Nature.
*Immynd= the Imagination. Old Norse 'imyndan'= imagination.
*Edhli-wereld= the Biosphere.
*Alf-kyning= King of the Alfar (Elves).
*Drygand= the Pan-chimera, the avatar of the Edhli-mind, bearer of the Lodestone, King of the Alfar, and Guardian of the Edhli. Old English 'dry'= magic (<'druid'?). Old Norse 'gand'= magic thing or being.
*Wyrdhebora= agent of evolution (human).
*Siden= magical power to influence. Old English 'aelfsiden'= elvish influence. (~Old Norse 'seidhr'(?)= a form of magic.)
*Seed-swarm= a swarm or fume of 'samen', the vital fluid. German 'Samen'= seed.
*Edhli-mind= the mind of Living Nature. Old Norse 'edhli'= Nature.
*Immynd= the Imagination. Old Norse 'imyndan'= imagination.
*Edhli-wereld= the Biosphere.
*Alf-kyning= King of the Alfar (Elves).
Friday, January 22, 2010
The Drygand as a Tree
Picture a stick figure of a man, with arms spread upward, crooked at the elbow; legs spread, like a mirror image of the arms. The short lines for feet are canted down a bit as if toe-grasping the soil; those for hands canted up as if receiving the sunlight. This is the Drygand, the Pan-chimera. He is like a tree: rooted in the earth, boughs held up to the sky. He is the Tree of Life, the 'tree' of all living things, which in reality is spread over the Earth, in the waters' deeps, and where land meets sky: the Biosphere.
Monday, January 4, 2010
The Deepster
The Deepster is one who has gone Deep.
Deep into the Deepness of Reyndom (reality), where the two reyndoms become One-- the reyndoms of Edhli-orgyte (Nature-manifest) and of the Inner Mind, bemesh and weld-bond.
Which is how it was, and should be. Then the Edhli lives again in the Heort, in the weird light of the Immynd (imagination)-- it is the Twy-rymet (twofold Space) where the Drygand stalks, in the rune-mists of the Wolken (cloud of being) that curl and fold among the life-kinds of the Eormen-walden (vast forest), which is the Life-Trew (world tree) spread round the Eorth.
There is great might and maegisch (magic) in this Inner-Outer, of the Eormen-sule (great soul). It is the Trew-wereld (true/tree), the Twy-rymet of Halor (balance-salvation).
Seek this Deepness, and find it!
We are all caught in the Searuvel (evil machine). From our birth its fingers seep into our growing minds, and grows its meshes in them, and we become thralls in its Lugen-wereld (false world). As the Searuvel shapes and grips our minds, we can no longer freely feel, we cannot see, but as the Searuvel means us to-- we are forlost in its trammels.
But some young minds yet hold enough of what they were at birth, so when they get the Alf-seeding, they hear the Alf-call. And this strengthens the trewth in the marrow of their minds and bones, that lies like a winter-sleeping wight, mayhap, until it is woke. The Sleeper then may feel, though he be wrapped in fogs of sleeping, that something needful is missing, has been lost, or feel the clangor of the Searuvel as harsh and empty of sowel. This comes oftmost at the waking to one's manhood, when the tide of life courses full, and lifted thus, one feels, one sees, one seeks for what has gone lost.
The Deepness then calls--Come back! Come into your own!
And one cannot then but struggle with the wirring (confusing) fogs of the Searuvel, to find one's trew Self, and the trewth of Life. And one becomes a fledgling Kynecht (knight), going into the Deepness on Findal-seech (quest). And if one wins through to the great Finding, where two werelds become One-- Ah! then the Drygand steps forth, with his fellowing Alf-kynechts, Deepsters all!
And then the tale begins.
Deep into the Deepness of Reyndom (reality), where the two reyndoms become One-- the reyndoms of Edhli-orgyte (Nature-manifest) and of the Inner Mind, bemesh and weld-bond.
Which is how it was, and should be. Then the Edhli lives again in the Heort, in the weird light of the Immynd (imagination)-- it is the Twy-rymet (twofold Space) where the Drygand stalks, in the rune-mists of the Wolken (cloud of being) that curl and fold among the life-kinds of the Eormen-walden (vast forest), which is the Life-Trew (world tree) spread round the Eorth.
There is great might and maegisch (magic) in this Inner-Outer, of the Eormen-sule (great soul). It is the Trew-wereld (true/tree), the Twy-rymet of Halor (balance-salvation).
Seek this Deepness, and find it!
We are all caught in the Searuvel (evil machine). From our birth its fingers seep into our growing minds, and grows its meshes in them, and we become thralls in its Lugen-wereld (false world). As the Searuvel shapes and grips our minds, we can no longer freely feel, we cannot see, but as the Searuvel means us to-- we are forlost in its trammels.
But some young minds yet hold enough of what they were at birth, so when they get the Alf-seeding, they hear the Alf-call. And this strengthens the trewth in the marrow of their minds and bones, that lies like a winter-sleeping wight, mayhap, until it is woke. The Sleeper then may feel, though he be wrapped in fogs of sleeping, that something needful is missing, has been lost, or feel the clangor of the Searuvel as harsh and empty of sowel. This comes oftmost at the waking to one's manhood, when the tide of life courses full, and lifted thus, one feels, one sees, one seeks for what has gone lost.
The Deepness then calls--Come back! Come into your own!
And one cannot then but struggle with the wirring (confusing) fogs of the Searuvel, to find one's trew Self, and the trewth of Life. And one becomes a fledgling Kynecht (knight), going into the Deepness on Findal-seech (quest). And if one wins through to the great Finding, where two werelds become One-- Ah! then the Drygand steps forth, with his fellowing Alf-kynechts, Deepsters all!
And then the tale begins.
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