The Wheel of Time set need-fyre about its groaning hub. It strains to halt the dreadsome drive toward Dilgoth, Death of the Edhli, but cannot stop. And so fyre flares out from the braking hub as from a fyre-wheel. It is the fiery Drygand's Blood, of fyres both red and grene, that seethes both hot and cool all through the Drygand's Body. It bears the Life-Drang, of all Life-kinds, which do struggle for Life through all threat. And now, when Dilgoth threatens all Life on Eorth, the gathered Drang of the Drygand's Blood seethes over into those who feel the threat, it seethes all through them, Body and Ferth, overloads them with its Walding Swinth, and they become the stout Drygand-Alfar, bearers of the Dream that drives the shifting of Wyrd, that mightly wrenches the Wheel of Time onto a new Track, from Dilgoth to a Greening Way of Edhlifrith and the Weal-faring of all Life in a new Edhlifrithen Alder, under the Walding of the Sigend-Drygand, Nergend of Life on Eorth.
Edhlifrithen Alder= the Ecological Age. Edhlifrith= Biosphere protection.
Dilgoth= the Annihilation, the Extinction Event.
Drygand= the Pan-Chimaera.
Drang= urge, drive, impulse.
Ferth= soul-spirit-mind.
Walding= empowering, governing.
Swinth= strength.
Wyrd= the course of events.
Sigend= victor.
Nergend= savior.
Friday, April 22, 2011
Thursday, April 14, 2011
Runes and Rynes
The Twayne are the Alxnar, who keep the Alx, beating Heort of the Menning.
Will is Saeder, Wildermann, deals with Mind-runes, for Edhlifrith.
Bill is Godhi, Treemann, makes the Rynes of Thwaer, for Edhlifrith.
Twayne= the Twins, Bilewit and Wildeor-- Bill and Will. Bilewit= mild, just, gracious, good. Wildeor= wild-deor= wild animal.
Alx=temple. Menning= the ecological civilization.
Saeder='sower', seidh-mann (= shaman). Godhi= heathen priest.
Rune= a mystic symbol. Ryne= a mystic rite.
Thwaer= harmony.
Edhlifrith= protection of the Biosphere.
Will is Saeder, Wildermann, deals with Mind-runes, for Edhlifrith.
Bill is Godhi, Treemann, makes the Rynes of Thwaer, for Edhlifrith.
Twayne= the Twins, Bilewit and Wildeor-- Bill and Will. Bilewit= mild, just, gracious, good. Wildeor= wild-deor= wild animal.
Alx=temple. Menning= the ecological civilization.
Saeder='sower', seidh-mann (= shaman). Godhi= heathen priest.
Rune= a mystic symbol. Ryne= a mystic rite.
Thwaer= harmony.
Edhlifrith= protection of the Biosphere.
Tuesday, April 5, 2011
The Myth of the Wolken
The Wolken is Edhli-mind become aware, helped to awaken by Gumen knowing and the deep threat of the Gumen sundering from Edhli.
The Wolken is All-mind, the gemein-mind of Edhli, arising to selfhood in Samen-flow between the Kinren. It speaks for them all, but is rift by Gumen otherness to the Alfeorkin.
Yet the vonnisch Alfar can span this rift, as they are children of the Wolken.
Edhli= the Biosphere.
gumen= human. OEng. guma= man.
gemein= collective.
Samen= the magic life-fluid.
Kinren= the Tribe of all Life-kinds (Alfeorkin).
Vons= Vanir, the chthonic gods.
Alfar= the next stage of human evolution.
The Wolken is All-mind, the gemein-mind of Edhli, arising to selfhood in Samen-flow between the Kinren. It speaks for them all, but is rift by Gumen otherness to the Alfeorkin.
Yet the vonnisch Alfar can span this rift, as they are children of the Wolken.
Edhli= the Biosphere.
gumen= human. OEng. guma= man.
gemein= collective.
Samen= the magic life-fluid.
Kinren= the Tribe of all Life-kinds (Alfeorkin).
Vons= Vanir, the chthonic gods.
Alfar= the next stage of human evolution.
Monday, March 28, 2011
Seek the Dragon
The dragon is in origin a composite of the non-human Other in Nature, particularly of those creatures and elements that create fright and awe. Dragons are slain by human heroes to alleviate the fear of Nature, to create confidence in the face of the sheer vast inhuman might of Nature. But in our time, when this dragon-slaying is destroying the Earth, the dragon serves to revive awe and respect for non-human Nature, that of it in ourselves as well as in this world. The dragon is our most potent mythic bridge back to Sacred Nature, which we have lost and which now seems a refuge of sanity and survival from the monstrous false-nature of our civilization, which is more infinitely frightful and destructive than what the dragon has represented. The dragon now becomes our hope for salvation in the face of heroic humanist triumphalism.
Such weird times we live in, when what was stark evil becomes blessed and goodly, and what was blessed and goodly becomes stark evil. In these mad times, which are relentlessly presented as sane by the forces of good order, for the person who clearly apprehends the hopeless madness, everything is reversed, inverted, turned inside-out. The Dragon becomes the hero.
The Soul is in Nature for you to innerly see. But in our time humankind know not the Soul, but for the few. Seek the Dragon, friend-- "He is everywhere, He is everything"(natural, that is).
Such weird times we live in, when what was stark evil becomes blessed and goodly, and what was blessed and goodly becomes stark evil. In these mad times, which are relentlessly presented as sane by the forces of good order, for the person who clearly apprehends the hopeless madness, everything is reversed, inverted, turned inside-out. The Dragon becomes the hero.
The Soul is in Nature for you to innerly see. But in our time humankind know not the Soul, but for the few. Seek the Dragon, friend-- "He is everywhere, He is everything"(natural, that is).
Friday, March 25, 2011
The Eormen-Orm
The Eormen-Orm, the great world-girdling Wyrm that rings this Drygand-Klode of Eorth, that oerruns the Lands, weaves twixt Sky and Sea; where Ring-runs bemesh, where Edhli and Wolken meld, is He.
Eormen-Orm= 'great dragon'. OE Wyrm~ Scand. Orm. 'Dragon' of Greek origin.
Klode= planet (~'globe').
Ring-run= a cycle.
Edhli= the Biosphere. Wolken= the biospheric Mind-being.
Eormen-Orm= 'great dragon'. OE Wyrm~ Scand. Orm. 'Dragon' of Greek origin.
Klode= planet (~'globe').
Ring-run= a cycle.
Edhli= the Biosphere. Wolken= the biospheric Mind-being.
Monday, March 21, 2011
Green Sun Comes
When the grip of Winter on the lands and waters ease, and the days lengthen and Winter's darkness fades to dusk before the dawn of Spring, the Green Sun, which has rested in earthly heat of Underworld, does arise again to touch and wake the earth, to quicken the Kinren who have slept their cold sleep.
The Green Sun breaks forth in the East, makes a dawn to bode the green-growing year. And it comes sailing, afloat the luft, borne upon a steady craft which steers a wending way oer all the Landschaft, touching all living things with its greening shine, mild and warm, a call to wake and wax once more, a growand-light of green and gold to melt the hold of Winter and drive it from mind. And sap begins to run again, and roots to seek to feed, and buds to fatten and break, and leaves like tongues thrust out the earth and leaves on stems unfurl, and flower-buds to rise and swell. And the Dyrkin get busy and go about, crawl about, run about, fly about, to do their work upon the land. And so the earth sings of Spring-tide, the waxing greenery dances in gladness on the warming breezes, and the Wildren in their lust greedily grasp and feed and breed again, as they always have.
And the Green Sun, having done its work and made the Spring, can slow to stillness, come to rest in its rightful stead, at the heart of the Life-world, to shed its lifesome glow throughout, for all the coming Warmer-tide to wield its sway.
Luft= air.
Kinren= plants and animals.
Dyrkin= animals.
Wildren= wild creatures.
The Green Sun breaks forth in the East, makes a dawn to bode the green-growing year. And it comes sailing, afloat the luft, borne upon a steady craft which steers a wending way oer all the Landschaft, touching all living things with its greening shine, mild and warm, a call to wake and wax once more, a growand-light of green and gold to melt the hold of Winter and drive it from mind. And sap begins to run again, and roots to seek to feed, and buds to fatten and break, and leaves like tongues thrust out the earth and leaves on stems unfurl, and flower-buds to rise and swell. And the Dyrkin get busy and go about, crawl about, run about, fly about, to do their work upon the land. And so the earth sings of Spring-tide, the waxing greenery dances in gladness on the warming breezes, and the Wildren in their lust greedily grasp and feed and breed again, as they always have.
And the Green Sun, having done its work and made the Spring, can slow to stillness, come to rest in its rightful stead, at the heart of the Life-world, to shed its lifesome glow throughout, for all the coming Warmer-tide to wield its sway.
Luft= air.
Kinren= plants and animals.
Dyrkin= animals.
Wildren= wild creatures.
Wednesday, March 16, 2011
Kynechting the Fledgling
The Drygand gifts the Lodestone to the fledgling Kynecht who has shown his readiness, sets it in his brain, and so it becomes the head of the Shell-horned Snake, and the whip-marrow in the backbone becomes the long body of the Snake, and so the fledgling becomes DrygandAlf, a true Halleth of the Edhli, a free Thane of the Drygand, and a newolden Child of the Wolken. He grows within an aukinn glassy flesh which runs with the Samen-flowod. And from his skin grows the Drygand-hame, a many-hued shifting Shadge of fur and feather and scale and bark and leaf and root-hair. And he is truly kynechted, bears the Wealds of the Drygand, can go freely into the Twyrymet whenever he wills, and is guided by the Lodestone toward the Menning to come.
Kynecht= "kin of the tribe", knight.
Drygand= the Pan-chimaera.
Lodestone= the gem that leads.
Shell-horned Snake= a Celtic creature, possibly related to the yogic Coiled Serpent.
Halleth= a hero-protector.
Edhli= the Biosphere.
Wolken= the Edhli-mind.
aukinn= additional.
Samen= the magic Life-fluid, possibly related to Skt. Soma, the divine liquor.
Hame= a pelt or other skin-covering.
Shadge= a shaggy Hame.
Weald= a power.
Twyrymet= the liminal state of Reality and Imagination melded.
Menning= the ecological civilization of the future. properly "Edhli-menning".
Kynecht= "kin of the tribe", knight.
Drygand= the Pan-chimaera.
Lodestone= the gem that leads.
Shell-horned Snake= a Celtic creature, possibly related to the yogic Coiled Serpent.
Halleth= a hero-protector.
Edhli= the Biosphere.
Wolken= the Edhli-mind.
aukinn= additional.
Samen= the magic Life-fluid, possibly related to Skt. Soma, the divine liquor.
Hame= a pelt or other skin-covering.
Shadge= a shaggy Hame.
Weald= a power.
Twyrymet= the liminal state of Reality and Imagination melded.
Menning= the ecological civilization of the future. properly "Edhli-menning".
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